What is wrong with this code that it crashes the simulator? I'm new to Corona SDK, but I know alot of Lua from Roblox.
local x,y,touching,active = 2,2,false,true
local background = display.newImage("Icon.png",(display.pixelWidth/2)+30,y)
background:scale(60,60)
print("Started")
function move()
y=y+1
end
function onObjectTouch(event)
if event.phase == "began" then
touching = true
while touching == true do
timer.performWithDelay( 1000, move)
end
elseif event.phase == "ended" then
touching = false
end
return true
end
background:addEventListener("touch",onObjectTouch)
via Chebli Mohamed
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